Victoria 3

Victoria 3

维多利亚 3 (Victoria 3) 精美的模拟类策略游戏

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版本 1.12.3 6.07 GB Paradox

游戏截图

游戏介绍

策略   模拟Mac游戏
Victoria 3 是 Paradox Interactive 推出的全新大战略游戏。从 1836 年开始的 100 年模拟。你可以选择任何国家并引导它度过一个动荡和变革的世纪。你的政治、经济和外交决定将使你改变数百万人的命运,因为你塑造你的社会并在阳光下占据一席之地。
Victoria 3 Mac游戏的主要特点
 
在 Victoria 3 中,您会在我们的 Pops 系统中遇到那个时代的人。高低不分,跨越文化和地域——我们创造了 1836 年全球人口的代表。流行音乐有需求、愿望,并形成强大的群体供你处理。这些群体是现实和动态社会模拟器的基础。
 
这么多人的生活从未如此迅速地发生如此大的变化。将在街头回响的动荡呼喊转变为政府改革。将科技创新的力量转化为进步的火花。社会、技术和文化革命为您的平行历史幻想提供了完美的游乐场。
 
工业的力量是由贸易的力量驱动的。进口必要的商品,让您的人民开心,并为生产有价值的出口商品的工厂提供燃料。利用蒸汽和煤炭的力量将工业城镇转变为工业巨头。
 
与其画世界地图,不如写你国家的书。但你是全球舞台上的演员,与其他国家竞相攀登声望之山。在维多利亚3中,任何可以通过战争实现的事情,也可以通过外交来实现。使用契约、联盟、威胁和虚张声势来宣称自己在阳光下的地位。
 
世界的变化体现在我们的新动态地图中。新的生产方法和便利设施导致大量人口迁移到城市,因为新的产业使天空变暗,但也照亮了未来。每一个决定都很重要,随着时间的推移,进步或问题将刻在地球上。
 
Victoria 3是一款深度和复杂性的历史策略游戏,玩家需要综合考虑多种因素,制定细致的策略,管理自己的国家,并与其他国家进行互动和竞争。除了以上介绍的主要特点,下面是一些游戏中的其他元素:
文化遗产
Victoria 3中考虑了文化遗产的影响,例如文化对于政治、社会和经济的影响,以及如何保护和传承文化遗产等等。
宗教和信仰
宗教和信仰是Victoria 3中的一个重要元素。玩家可以选择自己的国家信仰,以及与其他国家进行宗教交流和竞争。此外,玩家还可以通过宗教来影响政治、经济和社会等方面。
国际关系
国际关系是Victoria 3中的一个重要组成部分,玩家需要考虑自己和其他国家之间的外交关系,并尝试影响全球的政治格局。玩家可以签署条约、进行贸易和联盟、进行间谍活动等等。
多样化的游戏体验
Victoria 3提供了多种游戏模式和难度级别,适合不同玩家的需求。例如,单人游戏、多人游戏、挑战模式等等。此外,游戏还提供了自定义选项,可以根据自己的偏好来设置游戏规则和内容。
Victoria 3是一款非常复杂和深入的历史策略游戏,提供了丰富的游戏内容和深度的游戏体验。游戏中的政治、经济、社会和文化系统非常细致和真实,玩家需要耐心地了解游戏机制并制定细致的策略。如果你喜欢复杂的历史策略游戏,那么Victoria 3可能会是一款非常值得尝试的游戏。

Victoria 3 1.12.3 更新内容:
更新日期:2026年01月20日
- Upon researching Corporatism, the stances of the Carlist and Miguelist ideologies will change to support Agrarianism and Interventionism, and less intensely disapprove of non-Autocracy distribution of power laws
- The Two Spains Journal Entry may now be retained after forming Iberia as Spain
- Carlist, Miguelist, Legitimist, Catholic Fundamentalist, and Catholic Rights movements will now experienced increased Activism if their owner country has poor relations with the Papal States
- Reinstating the Basque Fueros as the Carlists will now add a Basque primary culture to Spain. Revoking this amendment will remove the primary culture.
- The "Ausgleich" event for Austria will no longer annex a player Transylvania without warning; rather, it will make Transylvania into a Hungarian subject
- The Spanish State Religion law at game start now has the State Anti-Clericalism amendment
- Fixed an issue where the AI would sometimes not deploy garrisons to fronts in adjacent HQs, even if failing to do so threatens the overall theater they are stationed in
- AI Liberal Spain will be now be much less willing to pursue the Reconquista
- The Claim Greater Khorasan button for Persia will now add claims on Turkmenia and Merz
- When Interest Groups want to leave a party, they will no longer do so instantly but rather at the start of the next election, except in cases where their membership is no longer valid (for instance due to law restrictions)
- The traits of Interest Groups whose clout would make them marginalized will now only have half the effect if they remain Influential for non-clout reasons (such as being in a party)
- Interest Groups that are supported by less than 2% of the population and whose clout would make them marginal will now leave any party they are part of (and thus become properly marginal)
- The "The Good Mother" event for Portugal now typically fires in November of 1853, rather than January
- Moved the point at which Carlists and Miguelists become willing to participate in electoral politics from Political Agitation to Corporatism
- Removed negative tax revenue modifier from the Individual Redemption Payments amendment
- Pursuing the Reconquista of the New World as liberal Spain will now cost more infamy
- Added a new event and wargoal for Portugal to restore the Union with Brazil in the case of a Republican coup
- After completion of the Carlist War Journal Entry, we now also move the market capital to Madrid
- Added Antônio Carlos Ribeiro de Andrada as a starting Intelligentsia leader for Brazil
- Goods expenses for construction is now split into private and government construction
- Fixed issue where UI was lying that goods from modifier (like the Carlist small arms) were available in market even though market access of state was zero
- Fixed issue where UI would list buy orders as sell orders in interface for goods from modifiers
- Building options in the production lens are now always fully alphabetically sorted
- Confirmation tooltips for actions that could cause a coup will now longer go off screen
- Fixed the infamy reduction for transfer money article enforcement that could result in 0 infamy against big nations (Thanks to player Gaspote)
- Fixed a bug when battles could be unable to start
- Fixed an issue where infamy values for Regime Change were calculated incorrectly, resulting in too low values
- Fixed an issue that caused several war goals to default to their infamy minimum value
- Fixed the Unstable Raj timer not updating upon Presidency Stability declining below 225
- Characters will no longer launch coups against law enactments that they support
- Fixed an issue where a coupist general could create a government with no Interest Groups
- Fixed a bug where the Revoke All Claims wargoal would be instantly invalidated, resulting in the wrong wargoal being used for secessions
- Fixed a bug where requirements for repealing amendments had disappeared.
- Emperor Pedro of Brazil now only starts the game as immortal if Colossus of the South is active
- Fixed a bug where agricultural buildings such as farms and ranches would not get cash reserves
- Fixed a bug where it was not possible to nationalize without compensation unless you had the money for compensation on hand
- Added trigger localization to the amendment_geheime_staatskonferenz amendment that was missing
- Fixed an issue that would cause the Modernisation Movement to pre-emptively switch ideologies, possibly locking AI countries into Peasant Levies
- Fixed an issue that led to the Yankee and Dixie cultures losing their Small Arms obsession upon the monthly tick
- Fixed a bug where adding a Liberate Country wargoal made the Conquer State wargoal unavailable even when not targeting conflicting states
- Fixed an issue where the ruling party would continually reform and disband under Single Party State
- Fixed a bug where Financial Districts and Manor Houses under Cooperative Ownership would pointlessly invest into foreign buildings that would then get collectivized
- Meiji Restoration events for Japan will no longer select Japan as the relevant foreign country
- Fixed a bug where buildings would sometimes try to pointlessly privatize themselves under conditions where they are able to self invest (such as Guild System)
- The "The Emperor's Regency" event for Brazil will now properly fire at game start
- Fixed a bug where unraised conscripts in a formation counted towards maximum manpower
- Fixed a possible NULL_OBJ in the Abdication and Resignation tooltip
- Fixed a crash during the disbanding of a company with a colonization charter
- Fixed a random crash when calculating a political strength of a pop
- Fixed a misplaced variable that could erroneously grant the Regeneration achievement if the Economic Regeneration journal entry timed out without making use of any creative accounting
- The Carlist Movement for Spain will no longer launch a second Carlist War whilst the first is still ongoing
- Fixed an issue where the african beard gene could get duplicated causing error spam and fps drop
- Fixed a bug where Treaty Port status would not get cleared correctly when a Treaty Port is annexed, leaving a state with 0% market access behind
- Fixed the abandon_revolution effect so that it properly removes targeted IG from a growing revolution
- Fixed a bug where sometimes the independence war goal wouldn't save in the game
- Timing out the "Bilaad al-Siba" Journal Entry for Morocco now removes the State of Anarchy state modifiers
- Fixed a bug where the cut down to size diplomatic demand was not possible to start through the interface
- Fixed a bug in the Carlist/Legitimist succession script which could spawn multiple clones of the same claimant, rather than a single claimant capable of inheriting both thrones
- Fix a bug where Trade Potential could sometimes incorrectly show up as a negative value when constructing Trade Centers
- Fixed a bug where the wrong alliances would be broken when declaring neutrality
- Fixed a bug where the election fraud event would not fire on the first election
- Added STATE_ENTRE_DOURO_E_MINHO, STATE_OLD_CASTILE and STATE_MURCIA to iberian_treaty_ports, requirements missing for The Western Protectorate achievement
- Fixed several events that couldn't fire due to incorrect trigger scopes
- Prevented the "Independence Day" event from briefly popping up as Cuba if the Carlists win the Carlist War
- Fixed a bug where oncreate effects for create_character could sometimes run twice
- Fixed an issue that caused Jose Rizal to be unable to spawn (Iberian Twilight)
- Fixed an issue where Pedro of Portugal could erroneously die if made the heir to Brazil in 1853
- Fixed an issue that caused stacking of multiple iterations of the "Setting Up Election System" modifier upon switching between Distribution of Power laws
- Fixed a bug where it was not possible to sign a renegotiated treaty if the can_ratify check failed for old, unamended articles, making it look like the AI was declining the renegotiation
- Fixed a misplaced adjacency line between Zulia and the Dutch Caribbean
- Fixed an issue in "The Status of the Vernacular", which incorrectly radicalised French pops for Spain
- Fixed a bug where having enacted/not having enacted NULL_OBJ could show up in law enactment tooltips due to checking against law groups that are not valid for the country (such as caste system)
- Fixed a bug where localization was missing in the map tooltip for diplomatic actions involving making subjects
- Fixed a bug where place holder text was shown to the player in the market panel
- Secessionist Interest Groups can no longer launch a coup
- Fixed a possible repeating error in military formation script

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安装方法

1. 在下载文件夹找到并打开 Victoria 3 1.12.3.dmg;
2. 将 Victoria 3 拖入右侧 Applications 应用程序目录;
3. 从启动台打开 Victoria 3 使用软件。

Victoria 3 已损坏?无法验证?请阅读安装包内的帮助文档。

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